Chapter 3
From the gameUp to date with v0.298.0
Second Wind
A Modifier sits in the left column and works on every word until you sell it. Its Quality is rolled when it is offered, and Buff raises it one step at a time.
By quality
| Quality | Value | Text |
|---|---|---|
| Normal | 0 ♥ → +2 | The first time you run out of plays before the target, get 2 plays more. Destroyed after use. |
| Improved | 0 ♥ → +3 | The first time you run out of plays before the target, get 3 plays more. Destroyed after use. |
| Flawless | 0 ♥ → +3 | The first time you run out of plays before the target, get 3 plays more. Destroyed after use. |
| Marvelous | 0 ♥ → +4 | The first time you run out of plays before the target, get 4 plays more. Destroyed after use. |
| Perfect | 0 ♥ → +5 | The first time you run out of plays before the target, get 5 plays more. Destroyed after use. |
Changes
- v0.128.0 · 2026-10-21 Five new perks for the first runs, there from the start: Steady Pace (+1 play for a round cleared with 3 or more words), Small Talk (bonus points for 3- and 4-tile words), Second Wind (more plays the first time you run out), Comeback (bonus points while you are down to your last 3 plays) and the Hint upgrade (tap a tile to get a word that starts with it).
More uncommon modifiers
Uncommon modifierNumerologyIf a word contains a number (ONE to TEN), the next word's Final Score is multiplied by that number. Destroyed after use.Uncommon modifierCarry Over25% of the points you overshoot a round by are added to the next round's first word after every multiplier, up to half that round's target.Uncommon modifierScrapper+1 refresh whenever an upgrade is destroyed, by hand or by using its last use.Uncommon modifierAll DifferentIf every letter in the word is unique, multiply the Final Score by 1.5.