Manual › Perks

Chapter 3

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Perks

Perks are what make each Run different. Modifiers sit in the left column and work on every word until you sell them. Upgrades sit in the right column and have a number of uses; tap one, then the tile to use it on.

Rarity and quality

Every perk has a fixed Rarity, from Common to Legendary, and a Quality rolled when it is offered, from Normal to Perfect. Higher quality means a stronger effect; each perk's page shows its value at every quality. Buff raises a perk one quality at a time, paid with the OP from the round you just cleared.

Getting perks

A Run starts with a pick of 3 perks. Every cleared round then offers 3 more: pick one, Reroll for new offers, Banish one to keep it out for the rest of the Run, or skip for +2 refreshes. Perks you already own are never offered again. Perks unlock as your meta level rises, and some through challenges.

RarityUpgrade usesSelling a modifier gives
Common51 refresh
Uncommon42 refreshes
Rare33 refreshes
Epic24 refreshes
Legendary15 refreshes

All perks

105 perks

Common upgradeHold and RefreshHold one tile and refresh all the others.Common upgradeLetter RefreshRefresh every tile with the same letter. If there are 3 or more, get 2 refreshes.Common upgradeAdd PointsGive a tile +4 points.Common upgradeConsonant SwapSwap a tile for a D, L, N, R, T or S from the bag.Common upgradeVowel SwapSwap a tile for an A, E, I, O or U from the bag.Common upgradeE SwapSwap any tile, even an E, for an E from the bag. The new E gets +2 points.Common upgradeLetter CopiesCreate 3 new standard tiles with the same letter as a tile, in the bag.Common upgradeDuplicateAdd a copy of a tile, bonus points included, to the bag.Common upgradeRefresh PointsGive a tile points equal to your refreshes.Rare upgradeConvert to GoldenTurn a letter tile into a Golden tile. Multiplies the word score by the number of Golden tiles in the word.Uncommon upgradeConvert to DotTurn a letter tile into a Dot tile. Doubles the word score when it is the last tile.Uncommon upgradeConvert to InitialTurn a letter tile into an Initial tile. Doubles the word score when it is the first tile.Uncommon upgradeConvert to EmeraldTurn a letter tile into an Emerald tile. A 25% chance to score 4× its points.Uncommon upgradeConvert to DiamondTurn a letter tile into a Diamond tile. Gains +5 points per play while on the board (before multipliers); lost once it is submitted or leaves.Uncommon upgradeConvert to SpreaderTurn a letter tile into a Spreader tile. When submitted, the tiles beside it in the word gain half its points.Common modifierTinkerer+1 bonus point. Grows by 1 each time you use an upgrade.Common modifierCollector+3 bonus points. Grows by 2 for every new tile added to the bag.Common modifierWide BoardAn extra tile slot on the board.Common modifierFresh Start1 free refresh at the start of each round, used before your own.Common modifierLucky LeverReroll the perk offers for free once per round.Common modifierCountdown+10 bonus points, dropping by 1 with every word you submit.Uncommon modifierNumerologyIf a word contains a number (ONE to TEN), the next word's Final Score is multiplied by that number. Destroyed after use.Uncommon modifierCarry Over25% of the points you overshoot a round by are added to the next round's first word after every multiplier, up to half that round's target.Common modifierHasty RefreshOne free refresh after every word you submit, but using it gives the next word -8 bonus points.Uncommon modifierScrapper+1 refresh whenever an upgrade is destroyed, by hand or by using its last use.Uncommon modifierAll DifferentIf every letter in the word is unique, multiply the Final Score by 1.5.Uncommon modifierVowel BookendsIf the first and last letters are both vowels, multiply the Final Score by 2.Uncommon modifierFull CircleIf the first and last letters are the same, multiply the Final Score by 2.Common modifierOpen VowelIf the first letter is a vowel, multiply the Final Score by 1.5.Common modifierHard StartIf the first letter is a consonant, multiply the Final Score by 1.5.Common modifierDouble UpIf the word has two identical letters in a row, multiply the Final Score by 1.5.Uncommon modifierVowel TrioIf the word has at least 3 different vowels, multiply the Final Score by 2.Uncommon modifierVowel HeavyIf the word has more vowels than consonants, multiply the Final Score by 2.Rare modifierSpecial TrioIf the word uses three or more different kinds of special tile, multiply the Final Score by 3.Rare modifierLone WolfIf this is the only modifier you own, multiply the Final Score by 3.Legendary modifierPrime TimeIf the word has a prime number of tiles (2, 3, 5, 7, 11, 13), multiply the Final Score by 2.Uncommon modifierLong Word GiftIf the word has at least eight tiles, get a random common upgrade at Normal quality (when there is room).Rare modifierSpecial CopiesIf the word has three or more special tiles, add copies of them to the bag. Destroyed after use.Rare modifierEight Is GreatIf you spell a word with exactly eight tiles, double your refreshes. Destroyed after use.Epic modifierSpecial RefreshYour next refresh turns every new tile into a special tile (+5 points each). Destroyed after use.Rare modifierSpecial CountMultiply the Final Score by the number of special tiles in the word (when there is at least one).Rare modifierE CounterMultiply the Final Score by the number of Es in the word (when there is at least one).Rare modifierR CounterMultiply the Final Score by the number of Rs in the word (when there is at least one).Rare modifierS CounterMultiply the Final Score by the number of Ss in the word (when there is at least one).Rare modifierT CounterMultiply the Final Score by the number of Ts in the word (when there is at least one).Rare modifierA CounterMultiply the Final Score by the number of As in the word (when there is at least one).Rare modifierO CounterMultiply the Final Score by the number of Os in the word (when there is at least one).Rare modifierI CounterMultiply the Final Score by the number of Is in the word (when there is at least one).Rare modifierN CounterMultiply the Final Score by the number of Ns in the word (when there is at least one).Common modifierFree RE-Any word can start with RE: RE plus a real word counts as a word. +1 bonus points when a word starts with RE.Common modifierFree UN-Any word can start with UN: UN plus a real word counts as a word. +1 bonus points when a word starts with UN.Common modifierFree IN-Any word can start with IN: IN plus a real word counts as a word. +1 bonus points when a word starts with IN.Common modifierFree ON-Any word can start with ON: ON plus a real word counts as a word. +1 bonus points when a word starts with ON.Common modifierFree DE-Any word can start with DE: DE plus a real word counts as a word. +1 bonus points when a word starts with DE.Common modifierFree -EDAny word can end with ED: a real word plus ED counts as a word. +1 bonus points when a word ends with ED.Common modifierFree -ORAny word can end with OR: a real word plus OR counts as a word. +1 bonus points when a word ends with OR.Common modifierFree -ERAny word can end with ER: a real word plus ER counts as a word. +1 bonus points when a word ends with ER.Common modifierFree -INGAny word can end with ING: a real word plus ING counts as a word. +1 bonus points when a word ends with ING.Common modifierFree -IZEAny word can end with IZE: a real word plus IZE counts as a word. +1 bonus points when a word ends with IZE.Common modifierShort and SweetOnce per round, a word with exactly 4 tiles costs no play.Common modifierVowel OpenerIf the first tile is a vowel, it scores 5× its points.Common modifierOpening LetterIf the word begins with ?, +20 bonus points.Common modifierClosing LetterIf the word ends with ?, +20 bonus points.Common modifierOdd One OutIf the word has an odd number of tiles, +10 bonus points. If it has an even number, lose 5 bonus points (never below 0).Uncommon modifierFive GemIf the word has exactly five tiles, a random tile of it becomes an Emerald tile.Uncommon modifierFive FrameIf the word has exactly five tiles, its first and last tiles score 3× their points.Common modifierTreasure RefreshOnce per round, a refresh is free if a board tile scores 8 or more.Common modifierS and Z TwinsS and Z can be used in place of each other.Common modifierU and V TwinsU and V can be used in place of each other.Common modifierJ and L TwinsJ and L can be used in place of each other.Common modifierM and W TwinsM and W can be used in place of each other.Legendary modifierBig FamilyEvery Twins pair at once: S/Z, U/V, J/L and M/W can be used in place of each other.Uncommon modifierUnderdogThe lowest-scoring consonant in the word scores 5× its points.Legendary modifierPatiencePerk offers come only every 5 rounds, but then all Epic or Legendary, at Marvelous or Perfect quality. Sold on the Perks step, the offers turn normal.Legendary modifierTpyoYou can submit a word with one mistake: a letter wrong, missing, extra or swapped with its neighbour.Uncommon modifierY Is a VowelY counts as a vowel for every perk.Common modifierSnowball+1 bonus point. Grows by 5 with every word you submit, and starts over each round.Uncommon modifierAppraiserBonus points equal to the sell prices of all your modifiers.Uncommon modifierSixth GemWhen you submit, the sixth tile of the word becomes an Emerald tile.Rare modifierSeventh GoldWhen you submit, the seventh tile of the word becomes a Golden tile.Common modifierFourth StarThe fourth tile of the word scores 3× its points.Common modifierSecond StarThe second tile of the word scores 3× its points.Common modifierSteady PaceClear a round with 3 or more words: +1 play.Common modifierSmall Talk+6 bonus points for a word with 3 or 4 tiles.Uncommon modifierSecond WindThe first time you run out of plays before the target, get 2 plays more. Destroyed after use.Uncommon modifierComebackWhile you have 3 or fewer plays left, +10 bonus points.Common upgradeGlass CopyGlass-copy a tile's letter and points (not its special). Submitting it breaks it and takes a use; dragging it out breaks it for free.Common upgradeKin RefreshTap a vowel to refresh every vowel on the board, or a consonant to refresh every consonant.Common upgradeBlind SwapSwap a tile for a random tile from the bag. If the new tile is a consonant, it gets +5 points.Rare upgradeJokerTurn a letter tile into a joker. It keeps its points.Uncommon upgradeSacrificeDestroy a tile for good and add its points to another tile.Common upgradeHintTap a tile: a word of up to 4 letters starting with it goes into the submit zone.Legendary upgradeJackpotGive a tile +40 points.Epic upgradeBig PointsGive a tile +20 points.Rare upgradeBig E SwapSwap any tile, even an E, for an E from the bag. The new E gets +15 points.Epic upgradeLucky DrawSwap a tile for the highest-scoring tile left in the bag.Legendary upgradeCash OutGive a tile points equal to 3× your refreshes.Epic upgradeFusionDestroy a tile for good and add 2× its points to another tile.Epic upgradeClean SlateHold up to 8 tiles, refresh all the others and get +2 refreshes.Epic upgradeOracleThe board's word of up to 5 letters worth the most tile points goes into the submit zone.Legendary upgradeTreasure ChestEvery letter tile on the board turns into a Golden tile. Multiplies the word score by the number of Golden tiles in the word.Legendary upgradeHigh PressureEvery letter tile on the board turns into a Diamond tile. Gains +5 points per play while on the board (before multipliers); lost once it is submitted or leaves.Legendary upgradeI See GreenEvery letter tile on the board turns into an Emerald tile. A 25% chance to score 4× its points.Legendary upgradeGenerous SpreadEvery letter tile on the board turns into a Spreader tile. When submitted, the tiles beside it in the word gain half its points.Legendary upgradeDot, Dot, Dot…Every letter tile on the board turns into a Dot tile. Doubles the word score when it is the last tile.