Manual › Special rounds
Chapter 7
From the gameUp to date with v0.298.0
Special rounds
Every milestone round bends one rule. Milestones come every few rounds (further apart on harder difficulties, see Modes and difficulties), and each also adds 2 tiles to the board. The round's rule shows when it starts; the order is shuffled for every Run.
| Round | Rule |
|---|---|
| Bonus Round | One word only, and no play used. Its points become OP for buffing. |
| Double Time | Your modifiers fire twice, but the target is 5×. |
| No Perks | Modifiers are off and upgrades can’t be used. The target is lower. |
| Long Haul |
|
| Locker |
|
| Fresh Board | A fresh board after every word, but no refreshing. |
| High-Low Tide | Vowels score nothing, then consonants, taking turns word by word. |
| Orders | Every row of the bar is an order: a word of at least its length with one more thing. Fill them all, then one Submit sends them for one Play. A missed order still scores, but costs 2 more Plays. A bigger board. |
| Pinned Letters | Two letters sit in your bar: every word must use them. Drag them where they fit; they can’t be taken out. New ones after every word and on Refresh. |
| Typed Spots | 3 spots want a vowel, a consonant or a special tile: a match scores ×2, matching them all ×1.5 on the word. |